War of Dreams · by ironsalvo

Privacy Policy

In effect from 2 October 2026

In short

Who we are

War of Dreams is a game made by ironsalvo, an independent developer. This policy covers the game on Windows, Android and iOS, the server it plays on, and this website (warofdreams.com, also reachable as warofdreams.ironsalvo.com and worldapart.ironsalvo.com, the game's earlier addresses).

Questions, requests and complaints: [email protected].

What we collect, and why

War of Dreams is played online: your heroes, progress and fights live on our server, not on your device, so that progress cannot be lost with a phone and cannot be cheated. That is the reason for almost everything below.

Your account

The first time the game starts, our server makes a guest account for you. It holds:

Your devices

Each time a device signs in, the server gives it a sign-in token and keeps a record of it: a hash of the token (never the token itself), the device's model name as the operating system reports it, with its platform (for example “Xiaomi 25028RN03A (Android)”), when it signed in, when it was last used, and when the token expires (a year after its last use). We use this to keep the device signed in and to sign devices out when needed, for example after a password change.

Your game progress

The heroes you own, their levels and experience; your banner parts and their upgrades; your campaign and dungeon progress; your Dream Stones and gold; your arena team, rating and win/loss record; and your Endless Dream scores. The server decides all of it and keeps it so you can play on.

Purchases

On Android and iOS the game sells Dream Stones and avatar frames for real money. The payment itself is made to Apple (App Store) or Google (Google Play) under their terms and privacy policies; we never receive your card, bank or billing details, or your Apple or Google account. When you buy, the game sends us the store's receipt and our server asks Apple or Google whether the purchase is real before giving you what you bought. For each purchase we keep: the store's transaction number, what was bought, when, whether it was a test purchase, and which account received it. If a purchase is refunded, the store tells us and we mark it refunded. RESTORE PURCHASES sends us the receipts your store account already holds, so frames you bought come back after reinstalling the game.

Chat, friends and guilds

The game has a world chat, guild chats and private messages between players. We keep what you write, who wrote it and when, so the people it was written to can read it: world chat lines for 7 days, guild chat for 30 days and private messages for 180 days, then they are deleted. Offensive words are masked when a line is kept. We also keep your friends list, the players you have blocked, which chats you have read, your guild and its membership, and the message setting you choose (messages from anyone, or from friends and guildmates only).

You can block a player (neither of you can then message the other, and you no longer see their lines), and report a line or a player. A report keeps a copy of the line or of the player's last lines in the world chat, with the name of who reported it, so we can review it even after the line is deleted. We may take a line down, mute a player in the chat or ban an account that breaks the rules.

Fight records

For every finished fight (arena, practice, campaign and dungeon): the account numbers of the two sides, the heroes each fielded, who won and why, how many turns it took, the rating change, the fight's random seed, and when it started and ended. We use these to balance heroes, find bugs and settle disputes about a result.

Server logs

The server keeps a log for running it and keeping it secure. It does not record every request. It does record:

Your IP address is also used, only in memory and never stored with your account, to limit how quickly sign-in attempts and new guest accounts can be made from one address.

On your device

The game keeps only its sign-in token and your settings (language, sound, graphics quality, fight speed and the like) on your device. Of these, only the token is ever sent to us, to sign you in. On Android and iOS, uninstalling the game removes them.

Crash reports

The game is made with the Unity engine. When the game crashes, Unity's engine diagnostics may send a technical crash report (the device model, operating system and what failed in the game's code) to Unity Technologies, which shows it to us so we can fix the crash. It carries no account, display name or email. Unity handles it under its own privacy policy.

What we do not collect

No location, contacts, photos, camera or microphone, no advertising ID, and no payment details (Apple and Google handle payments). The game has no advertising, no analytics and no tracking SDKs, and this website has no analytics and sets no cookies of its own.

Bug reports and wishes

When you send a report on our Bugs & wishes page, we keep what you wrote, the photos and videos you attached, the name and contact you chose to give, your platform and game version, and your internet address and browser (to stop abuse). Only the developers see them; they are never shown to other players. Don't put anything private in a screenshot or video that you would not want us to see.

What other players see

Your email, devices and account number are never shown to other players. Since your display name is public, don't use your real name or anything else you would rather keep private. You can change it at any time in the game's ACCOUNT panel.

Who else handles it

We do not sell, rent or trade your data, and we do not share it with advertisers or data brokers. We would disclose it only if the law required us to.

How long we keep it

WhatFor how long
Your account, devices and progressUntil you delete your account. We do not delete inactive accounts on our own. A device's sign-in stops working a year after it was last used.
Purchase recordsUntil you delete your account; they are deleted with it.
Chat linesWorld chat 7 days, guild chat 30 days, private messages 180 days. Lines you wrote stay under the name you had when you wrote them, also after your account is deleted, until they reach that age.
ReportsKept, with their copies of the reported lines, so a decision can be explained later.
Bug reports and wishesUntil the matter is closed, then deleted when no longer needed for the game's development. Ask us and we delete yours sooner.
Server logs14 days, then deleted.
BackupsA copy of the database is made every night and before every server update; each copy is deleted after 14 days. Backups are only for recovering from a failure.
Fight recordsKept for balance, also after an account is deleted. They then point at an account number that no longer exists and carry no name, email or device.
Our record of actions we takeIf we ever act on an account (for example a ban, a correction, or deleting it because you asked us to by email), we keep a note of what we did, with the account's display name at the time, and for a deletion its email address, so we can show what was done and why.

Deleting your account

In the game: open ACCOUNT and press DELETE ACCOUNT twice. Your account, every device sign-in and all your progress are deleted from the server at once. You can also ask us by email. Everything about deleting your account.

Your choices and rights

If you are in the European Economic Area or the UK: we use your account and progress data because it is needed to provide the game you asked to play, and logs, security records and fight records because of our legitimate interest in keeping the game running, secure and fair. You have the right to access, correct, delete or receive a copy of your data, and to object to or restrict its use, and you may complain to your data protection authority.

Children

War of Dreams is not directed at children under 13, and we do not knowingly collect personal information from them. Playing needs no personal information at all: an email address is optional. If you believe a child under 13 has given us an email address, write to us and we will delete the account.

Security

No system is perfectly secure, but we keep what we hold small, which limits what could ever be exposed.

Changes to this policy

When what the game collects changes, we update this page and the date at its top. Significant changes are also announced in our Discord and Telegram.

Contact

ironsalvo · [email protected]