
Win heroes, raise their banners and fight turn by turn in arenas painted from legend — through the campaign, down five dungeons, live against other players, and at war with your guild.
Fifteen heroes — Merlin and Lilith, Anna the Paladin, Kaede, a Pharaoh's warrior, a Plague Doctor, a Nature Druid and more — each with three skills, two passives, and allies to call into the fight. Win them in the campaign, summon them at the Well of Dreams.
Every hero fights beneath a banner of ten parts: eight pieces and two strips. Each part rolls its own rarity and stats; upgrade it to +16 and watch the luck of every step. Sixteen sets, four logos, and red magic for a banner fully forged.
The Reaper's Crypt, the Tomb of the Mummies, the Fallen Forge, the Crimson Cathedral, the Elder Wood and the Poppy Sanctuary — six difficulties each, bosses and restless ghosts, fought once or twenty times over for parts, gold, experience and Poppy Leaves.
Queue into a match against another player, fought on the server so nobody can bend the rules, and climb the ladder. Challenge a friend to a duel, chat with the world, your guild or one player.
Found a guild, fill its vault, raise its banner over every member's squad — then declare war. Each guild defends a tower of thirteen floors; storm theirs floor by floor while they storm yours.
A new Endless Dream boss and a new adventure map each week, daily quests, and 61 achievements to earn — wear your favourite beside your name, with your guild's banner, everywhere you are listed.
Direct install for testers — allow installs from your browser when Android asks. The Google Play version is coming.
Windows 10 or 11, 64-bit · a DirectX 12 graphics card · an internet connection (the game is played online)
This is an early test. Report bugs, argue about balance, find a guild or someone to duel, and hear first when new heroes, dungeons and weekly bosses land.